![]() Android SetupĪndroid is a little less straightforward, as you have to explicitly configure an emulator in Android Studio before you can run it. You can also open the ios/Runner.xcodeproj project within XCode as well, explore its contents and run against simulators and physical devices like you would do any other XCode project. If you see the below: then congratulations, you’ve managed to successfully generate the scaffolding. On my Mac, with minimal XCode setup, this went from nothing right through to running an iPhone 14 Pro Max simulator with the scaffolded Flutter app running, which is pretty neat. Doing this creates the folder we’ll be working in, so run this command from a parent directory: When you have all the prerequisites ready, you can create the Flutter scaffolding.
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